It is encouraging that Final Cut was not just a sum of all previous parts we have already described (I, II, III).
NeocoreGames got rid of the inconsistency in the interface and settings. Role-playing system has once again been slightly modified in the direction of simplification, but the skill tree just acquired a fantastic view. It’s huge, not vladeasa in the map screen to see it you have to scroll and zoom. To learn all the skills even of the same class in one passage is just unreal, God forbid to access at least a couple of twigs. And this despite the fact that the whole game will take you 50-60 hours a significant and new level cap set at 100-m level.
After completing the storyline in single or multiplayer campaign offers an adventure mode similar to the one that was in Diablo III: Reaper of Souls. This is a separate menu with generated levels and a variety of unusual tasks on them, with daily and weekly tests, the drop rate of epic items, etc. to enter the adventure mode and can during the campaign, not necessarily pushing yourself to the maximum level.